It’s impossible to discuss Animal Crossing without coming across ‘time travelling’. The game wants you to play it in parallel to real time; if something is happening tomorrow, you have to wait until tomorrow. You can look forward to it happening tomorrow. But by exploiting the game’s attachment to real time, you can change the clock to remove the game’s Unique Selling Point and the limitations the game is designed to provide.
Time travellers want the ‘end’ of Animal Crossing to manifest without adhering to the ‘means’ that the developers wove into the game and clearly signpost every second you play it. It’s unsurprising that, with the game itself regularly judging them for exploiting it, these people are incredibly defensive about their decisions. Do a quick search anywhere and you’ll find countless more people standing up for the way they play the game than people actually criticizing them. Complaining that the ‘time travel’ exploit has become normalized in the Animal Crossing fandom will get you called ‘toxic’ and accused of harassment. Speak up in forums and you’ll be booed and booted for trying to stop people from ‘having fun the way they want’. Time travellers will claim that the way they play the game is perfectly valid, even intended, and has no impact on players who don’t exploit the game the way they do.
This is bullshit. Continue reading Animal Crossing’s Time Travellers Have No Souls
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