Many of my favourite manga have quirks that distinguish them from other graphic narratives. In Oyasumi Pun-pun, the protagonist and a few other characters are depicted in an abstract style that sets them apart from the world around them. However, the world makes no note of this difference: the dissonance we see in Pun-pun’s design comes to parallel the dissonance he feels from the world as we follow his troubled life. His crude form suggests a kind of innocence inherent in him; as his depiction transforms as the story goes on, the cruel nature of society becomes more and more reflected within him.
This technique is called ‘de-familiarization’: we see it often in surreal and abstract art, but it can find its way into all sorts of fictional media. Through patterns of genres and themes, stories tend towards a sense of habitualization when it comes to processing characters, settings and situations. But artistic choices can be made to isolate and distort particular aspects of a work, negating our expectations and placing us in a liminal position between understanding and uncertainty, disrupting the automatic consumption of a story and encouraging us to see beyond the surface of what we’re experiencing.

De-familiarization is a tricky task: make things too bizarre and you risk alienating an audience rather than bringing them closer into what they traditionally enjoy. When the entire premise of a work rests on the disruption of a particular reading habit, everything can fall flat if the abnormalities are poorly introduced or managed throughout the work. We could point to Handshakers as an example of a failed attempt of this: most of the attention the show received was made up of its followers pointing and laughing at everything they saw. There was little discussion of the potential artistic merits of the bizarre animation, because barely any potential was seen. Regardless of intent, the strange stylistic choices came across as little more than, well, strange.
You don’t need to be flashy to de-familiarize something in your story, though. Simple touches can be all you need to draw your audience in and make them feel like they’re experiencing something ‘new’. Some creators do this by not adding anything at all: rather, they take something away. In minimalist works, like Beckett’s Waiting for Godot, this can be taken to the extreme: whole dimensions of setting and plot progression can be brought close to nothing. But again, one simple subtraction can be enough.
What if the most interesting character almost never spoke?

Continue reading Komi-san wa Komyushou Desu: Saying More Through Silence
You must be logged in to post a comment.